This game is a submission for Ludum Dare 44. View all gamesView submission

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Ah si, también encontré un glich el cual, si colocas un objeto en el pentagrama y lo vuelves a recoger sin otro objeto, se te duplicara (lo hice como 30 veces para tener una defensa de 30 xd)

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yo quiero que agreguen nuevos jefes y que hagan al jefe final mas op :v (auméntele 400 hp mas y tenga un nuevo ataque, porque me paso el juego sin ningún tipo de mejora)

well this game is really good, but 1 thing every boss after i killed a boss it like keep accumulated the graphic and become slower and slower, but once i return back in my room is normal

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FUCKING LUMPYTOUCH YOU GOTDAMN GENIUS

Really good game given that it was a ludum dare entry! :-)

Kicked those demons' asses

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Damn, I tore into him like a hot knife. Perhaps a bit more literally, since my shots were on fire, but still. Maybe now I wield the strength to handle a bit of unfinished business...

put me back! put me back!@

I Just Loved Playing It!I Got Super Strong At The End And Killed The Final Boss In Just Some Seconds And Then Started Laughing.
I Came To Play The Game Because I Saw That It Was Lumpy Touch's Pixel Arts In The Game.

uh played it and on day 2 ran out of items and slept till i had to fight the boss. is that meant to happen? otherwise amazing game. gave me chills in a good way.

note: even after all the sprites disappeared i lost a lot of frames in the basement, going from smooth in the house to choppy, like 15 fps

I pretty much HAD to play this one based on title alone. And boy am I glad I did. 

I'm not usually much of a top-down shooter / bullet hell kind of guy, but Sacrifights is every bit as fun as it is hilarious, stylish and creative, managing to create a real sense of urgency in toughening up in time for the fight, and still does so without leaving the player too confused or unprepared, as it easily could have. What a fun game. THe one addition I could imagine was some kind of database letiting you know the effects of each item after their first use so you can plan your growth and keep track of what demons you can summon, but in such a short game, it's all peanuts.

Either way, I had an absolute blast. Awesome work.


i have a problem in the windows version, the demons are just black squares please someone can help me with this :(

8maybe the cause is because i use it on windows 7, idk)

Does anyone know the music that sounds when you fight with monsters?

El juego es tubo  divertido pero muy facil me la pase ala 1ra 

capo you are the most, I admire your work very much it seems incredible all the soundtracks, the design of the villains, of the house EVERYTHING !!
you have a new follower!
ah and a question ...
Can we make FanArts from your game? or Comics? we will always take into account the credits, of course, I just need to confirm if you allow it

May I know what engine did you use for this awesome game?

I saw them fiddling with GameMaker Studio on the stream.

AMAZING! The only thing is the player sprite doesnt really match the art style that well, to portaits in the cutscenes do but the actually sprite looks off.

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awesome game it took me some time to get adjusted to the controls but it is really fun and the difficulty has been balanced really well 

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After giving this about an hour and a half to 2 hours, I have some little bits of feedback.

  1. There is a good balance of consuming and sacrificing items however see note #4
  2. The quips from the monsters are very good
  3. Some monsters are very hard to beat early on, so it discourages branching off early on if I want to trying for higher rewards vs the risk. Instead I just want to figure out an optimal order
  4. The main boss has a good difficulty, where it is winnable and if you beat him and win the game, you still feel like replaying to see the other bosses. I can still see myself playing a few more hours in this version to see if I can find new bosses and items that branch off. I almost feel like there might be some intentionally really difficult content to discover late in the branch
  5. The boss hitboxes are somewhat difficult to judge (or maybe the player's projectile is too small)

Overall I am impressed with how nicely the game is presented and how neatly it was wrapped up for LD44. There is a feeling of completion and still wanting to discover more at the same time from the time I played. I would definitely play additional content in an expanded version.

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Thanks! Glad you liked it! Yeah the hitboxes are a bit awkward because we changed the plans for handling them a few times throughout the jam, so the result is a bit uneven. I initially wanted to have the monsters' separate parts be targettable individually, but there were some issues with that, so it ended up with only their torso part being a target, which was a bit awkward. On a post-jam version I would probably give another shot to having all the parts be separately targettable, so you could destroy some of their limbs to remove some of their attacks.

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Great game! One of my favorites of yours. Also awesome to see the collab between you and Lumpy. 

I think I may have ran into a bug toward the end. I was fighting a boss during day zero - and after I defeated it I got a Game Over screen. I thought I was supposed to trigger a final boss - but I wasn't given the option?

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It's a bug currently. As it stands, to trigger the final boss you need to DIE when day 0 begins. Give that a go and you can fight the big baddie!

Cool! I'll give that a try. Thanks!

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Awesome game, only issue I've run into is going to sleep for the last day and getting stuck in an infinite loop. Also any chance you could add a sleep to the last day option so you don't have to repeatedly sleep if you run out of items?

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Thanks for playing! I fixed the infinite loop problem. I also reduced the games number of days to 7. I feel adding a feature to skip to the final boss would be more appropriate for a post-jam version though, but we will probably have something like that!