Version 0.28 is out!


Had to release this a bit early to fix a big issue with weapon reloading, so some of the new stuff isnt quite done-

(EDIT: updated the build - fixed an issue with the poison status effect)

(EDIT2: updated the build again, fixed an issue when you attack unarmed)

(EDIT3: updated the build again, fixed an issue with the mailroom office)

New Content:

  • Re-designed some battles that were more like easy placeholder fights before. More of these to come.
    • The Rat King
    • The Lookout
    • Crawling Hand
  • Many improvements/changes to status effects, and new original icons for them too. One main improvement - damage over time is now much stronger, but has a reduced effect against most bosses.
    • Poison: Has replaced Infection. Lasts many turns and persists after battle (for the player only), but damage is relatively low. Need antidote or medication to cure.
    • Infection: Current sources of infection have become Poison instead. Infection has become a different thing completely. Does nothing on its own. When you sleep, has a chance to either go away or to become Disease. More likely to get worse if you are in poor spirits. Need disinfectant to cure.
    • Disease: Reduces all stats. When you sleep, has a chance to get worse or get better. Need medication to cure.
    • Bleed: In 3 stacking stages – stage 1 is relatively weak, but continuously applying bleed to a target makes the bleeding worse. It also recovers in stages. Might need to use several bandages to cure stage 3 bleeding. A new Balm item can cure bleed in battle.
    • Burn: new effect added to fire damage. Does more damage per turn than poison and tier 1 bleed, but for a shorter time period. Unlike poison, it stops at the end of battle.
    • Acid: new effect added to acid damage. A bit of damage over time, but also halves the targets defense while afflicted, making it useful against tough-skinned enemies.

Fixes/Tweaks:

  • Fixed issue with reloading guns.
  • Fixed an issue with the grinning lady’s door being shut when it shouldn’t be.
  • Fixed possible issue with weapon durability. There might be more issues with it – please report if you notice a weapon breaking at a weird time! Weapons should only break during combat after an attack, or right at the end of battle when you are back to exploring. If a weapon breaks at any other point – something is wrong!
  • Fixed an issue with buying one of the games from the Gamer visitor.
  • Fixed the fight against wounded neighbor so you cannot win it until the eye appears.

Files

LookOutsidev0_28.zip 264 MB
12 days ago

Get Look Outside

Comments

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(3 edits)

Strange bug at the evening of day 1 where opening the door but declining to trade with the nurse ("I'm good for now.") doesn't clear the door knocking. Fortunately it was night for me so I was able to sleep, but I got an error about a 'sound already playing on channel 5' because the piggy back guy was knocking the next morning. Said error wasn't fatal fortunately.

So, found an issue with crafting. Trying to craft Cloth with Purocare results in an error

thank you! I'll check that out today. Is it a crash or just an invalid crafting result?

It locks the game up, and says 'TypeError. Cannot read property 'name' of null'

Can second that error too - was present in the previous version.