You cant capture the mountains or sea vents, those messages appear in error when you click! The game was originally supposed to have the ruins of existing buildings all around the map that you could capture and repair, but I didnt have time to draw ruined versions of buildings for that - and I forgot to exclude mountains and sea vents from being considered "buildings" when you click on them. Whoops!
What the crane does is it expand your buildable area by many tiles, to make it easier to build large buildings, or to build some things away from your other structures.
The only structures you can capture in this build is the scattered crates, all other structures that say you can capture them are a bug. Capturing crates only allows you to "salvage" them for supplies.
The green connections is what you see displayed on a grid when you are building corridors, it represents the parts of your base that crew can walk through- some buildings need to connect to this, and others dont.
I picked a palette from the Aseprite palette list, it was called Bubblegum16, and I did some sketching with it while waiting for the jam's theme to be announced. No specific inspiration I can think of other than this. Probably older RTS games in general, like Command and Conquer?
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this game is fire
guys!? do you even read what creators write?
thats a real goal for me!
Awesome concept, please expand, its very addictive and the theme is solid
This game is essentially yorg.io but with facy graphics/special extras, but it is just as fun :)
For some reason, I cannot seem to explore the map with the arrow keys, as I was prompted to.
I ended up downloading the game to fix this, but pressing tab would sometimes help on the webpage
On the third run, I was ready for it.
Wished I could smelt quicker, but honestly a great game and fun challenge.
Cool, but i have no idea about crane and how to capture mountain or tubes (i connect it with corridor)
You cant capture the mountains or sea vents, those messages appear in error when you click! The game was originally supposed to have the ruins of existing buildings all around the map that you could capture and repair, but I didnt have time to draw ruined versions of buildings for that - and I forgot to exclude mountains and sea vents from being considered "buildings" when you click on them. Whoops!
What the crane does is it expand your buildable area by many tiles, to make it easier to build large buildings, or to build some things away from your other structures.
I still doesn't know how to capture immovables. "green connection" - how to get that?
The only structures you can capture in this build is the scattered crates, all other structures that say you can capture them are a bug. Capturing crates only allows you to "salvage" them for supplies.
The green connections is what you see displayed on a grid when you are building corridors, it represents the parts of your base that crew can walk through- some buildings need to connect to this, and others dont.
Hey I really like the art style to this one, what was the inspiration?
I picked a palette from the Aseprite palette list, it was called Bubblegum16, and I did some sketching with it while waiting for the jam's theme to be announced. No specific inspiration I can think of other than this. Probably older RTS games in general, like Command and Conquer?